Sir Bearington, at your service

Black Bear, Medium Beast, Languages: Bear, Common (unspoken)

+1 Natural Armor, Speed 40, Climb 30

Multi Attack: Bite 1d6, Claw 2d4

Keen Smell: Advantage on Perception checks relying on smell.

Walks on all fours, can stand on two, can not wield normal weapons or wear normal armor




X5-3: Lord Ursus the Black, Charlatan

N Black Bear, Medium beast, Rogue 3, Charlatan

Str 16, Dex 8, Con 14, Int 12, Wis 10, Cha 18

AC 10, Speed 40 ft., climb 30 ft., HP 24, Languages: Bear, Common (unspoken)

Multi Attack: Bite +3 1d6+3, Claw +3 2d4+3 / Disguise +12 / Deception +8

Proficiency: Perception, light armor, simple weapons, hand crossbows, longswords, rapiers,

shortswords, thieves tools, dex save, int save, Deception (Doubled Expertise), Sleight of Hand,

Disguise Kit (Doubled Expertise), Forgery Kit, Athletics, Insight, Intimidation, Investigation

0/U

Acid Splash 1d6 vs dex (can hit two if within 5’)

Friends 1 minute charm person, advantage on cha checks on one person

+Mage Hand 30 ft, 10 lbs

Minor Illusion (sound or 5 ft of vision, if examined: investigation vs dc 13)

1/2 per rest

Charm Person 1 hour vs wis

Comprehend Languages 1 hour

Silent Image (15 ft cube, moves, if examined: investigation vs dc 13)

Other: Expertise, Sneak Attack +2d6, Thieves’ Cant, Cunning Action, Arcane Focus:

Honeycomb Amulet

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Mage Hand Legerdemain

Starting at 3rd level, when you cast mage hand, you can make the spectral hand invisible, and

you can perform the following additional tasks with it:

• You can stow one object the hand is holding in a container worn or carried by another

creature.

• You can retrieve an object in a container worn or carried by another creature.

• You can use thieves’ tools to pick locks and disarm traps at range.

You can perform one of these tasks without being noticed by a creature if you succeed on a

Dexterity (Sleight of Hand) check contested by the creature’s Wisdom (Perception) check.

In addition, you can use the bonus action granted by your Cunning Action to control the hand.

Gear: Fine clothes, thieves’ tools, disguise kit, fake signet ring, 15gp

Scam: Identities

Personality Trait: Flatterer

Ideal: Charity

Bond: Lost child

Flaw: Can’t resist swindling those more powerful than me

Feature: False Identity

You have created a second identity that includes documentation, established acquaintances,

and disguises that allow you to assume that persona. Additionally, you can forge documents

including official papers and personal letters, as long as you have seen an example of the kind

of document or the handwriting you are trying to copy.

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