Day 4 of being vegan


Breakfast: Skipped
Lunch: Skipped
Dinner: Beans and sweet potato and wine

Am I forgetting the drugs?  I'm taking a LOT of drugs.


Day 3 of veganism

Breakfast: Skipped
Lunch: Beans and watermelon (almost licked cheese off my hand after a gush from Hunter's grilled cheese but didn't)
Dinner: Skipped

So one day of being vegan, but it was practically a fast.

Day 2 of being vegan

Go Vegan For A Week was on my 2015 bucket list.

Day One
Breakfast: Skipped
Lunch: 3/4ths of 10" vegan pizza that turned out to have cheese in the sauce and unsweet tea
Dinner: 1/4th of 10" not-quite-vegan pizza, glass of red wine

Day Two
Breakfast: Skipped
Lunch: Large french fries and unsweet tea but Hunter spilled some ice cream, I caught it, I had no napkin, I ate it
Dinner:  Bean soup and two glasses of wine but while feeding Hunter a pizza roll, got some cheese on me and ate it

I'm taking this vegan for a week and meatless Lent as a chance to renew my dedication to my "Year of Denial".  Here is the current list of NOs.



  1. No meat
  2. No dairy or other animal products
  3. No television
  4. No movies
  5. No comics
  6. No video games
  7. No restaurants
  8. No writing off friends
  9. No indulging martyrdom
  10. No charity
  11. No picking up tabs (split tabs only)
  12. No nonessential spending

Somar the Whore

I keep warning my friends.  If they keep invoking his name, he's going to be converted to 5th edition.

Though I know I should be wary
Still I summon something scary
Dashing demon, kingly whore
Somar!  Somar!  Somar!


Name: Somar the Whore 14 Class: Race6/Lust1/Sor2/Seducer5 Race: Incubus (Outsider (Lust))
Str 18 - 4 Initiative: _7_ = Dex _7_ + Other __
Dex 24 - 7 AC: _26_ = 10 + Dex _7_ + Nat _9_
Con 22 - 6 HP: 140
Int 24 - 7 Fortitude: _14_ = Class _6_ + Con _6_ + Other _2_ Gold: 0
Wis 16 - 3 Reflex: _15_ = Class _6_ + Dex _7_ + Other _2_
Cha 36 - 13 Will: _17_ = Class _12_ + Wis _3_ + Other _2_
Languages: Common, Draconic, Abyssal, Celestial BAB _9/4_
WEAPON: Claws +13/+8 / Dam 1d6+4
ABILITIES: Darkvision 60 feet, Flight 50 feet, damage reduction 10/cold iron or good, immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 feet, tongues. Sexy, shocking, caution to the wind, All you can think about, Slave to the suave, Summon familiar (rat)
FEATS: Bedroom Proficiency (+2 to bluff, diplomacy, concentration, gather info and sense motive in bedroom), Endurance, Iron Will, Lightning Reflexes, Versatile Performer

SPELLS: Spell Lvl/Known/Per Day DC = 10 + Spell Lvl + Ability Mod
0/7/6 1/5/6 2/3/6 3/2/6
Ghost Sound Speedy Undress Web Clairvoyance
Message Animate Rope Movable Zone Hold Person
Ray of Frost Enlarge Person Pleasurable Vibration (Will save, then Ref DC 15 or drop object each round)
Fascinating C/P Vinegar Strokes
Arcane Mark Unseen Servant
Open/Close
Prestidigitation

Spell-Like Abilities: At will- charm monster (DC 27), detect good, detect thoughts (DC 25), etheral jaunt (self plus 50 pound of objects only), alter self (humanoid form only, no limit on duration), suggestion (DC 26), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.

SKILL Total Rank Mod Other
Bluff 26 17 5 4
Concentration 23 17 6
Diplomacy 32 17 13 2
Disguise 42 17 13 12
Escape Artist 26 17 7 2
Gather Information 32 17 13 2
Knowledge (Nobility) 13 6 7
Listen 28 17 3 8
Perform (striptease) 36 17 13 6
Perform (lap dance) 20 1 13 6 (rolled at striptease level)
Perform (moaning) 20 1 13 6 (rolled at striptease level)
Search 26 17 7 2
Sense Motive 22 17 3 2
Spot 28 17 3 8
Use Rope 26 17 7 2

EQUIPMENT: Belt of Magnificence +6, masterwork stripper clothing
Shocking: 3/day Outburst of “I'm going to fuck your children and have their abortions.” All that hear (friend and foe) are stunned for one round. Fort DC 15+cha or faint, helpless until revived.
Caution to the wind: Able to seduce anyone eventually. Will DC 15+cha every hour. Every hour in contact with seducer adds temporary +1 to DC. Each day adds +1 to DC permanently. True love is preventative to this.
All You Can Think About: Quick glance Will save DC 15+cha or causes person to think of nothing but seducer, visiting their dreams every night for one week per points failed by. Subject gets -5 to Will save vs seducer's advances or magic during this period.
Slave to the Suave: Once you go red... xp 100 times hit dice to make permanent charm person.
Induce Lust: All creatures within 30 ft. must make a Will save (DC 10 + ½ creatures hit dice + Charisma modifier) or
immediately stop what they were doing and engaging in intimate and passionate relations with the nearest viable candidate.
Fascinating Cleavage/Package
Enchantment (Charm)
Level: Brd 0, Sor/Wiz 1.
Components: V, S, M.
Casting Time: 1 minute.
Range: Touch.
Targets: Creatures viewing target.
Duration: 1 hour +15 minutes/level.
Saving Throw: Will negates.
Spell Resistance: Yes.
Cast upon a suitable décolletage or lunchbox, this
spell renders the area utterly fascinating to those
who would be normally attracted to such sights,
regardless of the actual state of the area in question.
Those who gaze upon the enchanted crotch or
breasts will find themselves oddly fascinated, and
vulnerable to buying drinks and doing other favours
for the subject of this spell.
The recipient receives a +2 bonus to all Bluff,
Diplomacy, Disguise, Gather information and
Perform checks provided they are directed at a
susceptible audience that has not resisted the spell.
As with many spells that appear to enhance the
characteristics’ of the subject, when the spell wears
off they can be subject to the disappointment and
anger of those who have been duped. This was well
demonstrated by the public lynching of ‘Long-
Dong’ McTavish (formerly ‘Pixie-Hung’ McTavish),
the noted bard whose spell suddenly collapsed
Hypnotic Rump
Enchantment (Charm)
Level: Brd 1, Sor/Wiz 1.
Components: S, M.
Casting Time: 1 action.
Range: Personal.
Effect: Creatures of correct orientation with line of
sight to buttocks.
Duration: 1 round/level plus the casters Charisma
score.
Saving Throw: Will negates.
Spell Resistance: Yes.
This powerful enchantment renders the casters
buttocks fascinating beyond belief to those of the
sexual orientation to appreciate such a sight that are
able to see.
Roll 2d4 +1/level to determine how many hit-dice of
creatures can be affected by a single casting of this
spell.
Those affected can do nothing but stare and make
lewd comments, and are completely distracted from
whatever they were doing be it guard duty, knitting
or preparing a spell.
Blue mages caught on the hop and attacked out of
the blue have been known to use this spell
defensively, friskily wiggling their buttocks at

attacking monsters and praying for the best. Others
use the spell to distract guards while their rogue
companion’s sneak past.
Arcane Material Component: A scrap of leather or
rubber placed next to the buttocks.

Moveable Pleasure Zone
Transmutation
Level: Sor/Wiz 2.
Components: V, S.
Casting Time: 1 action.
Range: Touch.
Targets: One living creature.
Duration: 30 minutes/level.
Saving Throw: Fortitude negates.
Spell Resistance: Yes.
This wondrous spell enables the caster to mess with
the pleasure zones of the targets. Those affected by
the spell can suddenly find that the mere act of
shaking hands gives them more pleasure than they
have ever known or that testing the bath water with
their elbow is like dipping their testicles into a
boiling kettle.
Whichever area is affected becomes the target’s
primary pleasure zone and as a consequence
extremely sensitive in terms of both tactile sensation
and pain
Vinegar Strokes
Enchantment (Compulsion)
Level: Sor/Wiz 1
Components: V, S, M.
Casting Time: 1 action.
Range: Close (25 ft. + 5 ft/2 levels).
Target : One creature.
Duration: 1d4 rounds + 1 round/level
Saving Throw: Will negates.
Spell Resistance: Yes.
This simple yet effective spell causes the target not
to orgasm but rather to enter the tense and nerve
tingling set of sensations just before orgasm.
While affected the target is unable to do much
except make ‘Ooh! Aah!’ sounds hop from foot to
foot and produce a series of comedic and
embarrassing facial expressions. The target is
unable to move, cast spells or use mental abilities
but can defend themselves from attack and attackers
receive no bonuses to hit.